First client: a live-event broadcast company
- The problem
- Crews ran shows off a shared spreadsheet and a printed checklist that got marked up on site and typed back in the next morning. The producer couldn't tell what was ready without phoning someone.
- The call
- Match how they already ran shows. Nothing to configure, nobody to administer it, no training day.
- What happened
- Six weeks from first call to first show. The producer sees every job on one screen, and the app records who signed off on what.
glasseffect.com
Hiring software for small businesses
I ran product, design, and engineering as one team that shipped every week. Before that I built and maintained Breezy's iPhone and Android apps, rated 4.6 on the App Store.
New employee onboarding add-on to Breezy
A new product for onboarding new hires, sold on top of Breezy's hiring plans. I led product and engineering on it.
Live sports chat
Live chat for fans during games, with thousands of people in the same conversation. I led the developers and designers who shipped it.
Local event and business recommendations
Recommendations for local businesses and events, driven by machine learning. I worked with the executive team on design and roadmap, and took it from concept to the App Store.
Consultancy
My first company. More than 50 custom iPhone and iPad apps for clients in healthcare, recruiting, and live events. 90% of clients came back for more work or sent a referral.
iOS Game · Coming soon
The ghost detector apps my daughter tried were glitchy and full of ads. So I made her one with no ads, no tracking, no data monitoring, nothing you wouldn't want on your kids iPad. Fun and free.

Songbird
Side project
iPhone and iPad music app
Chord-based music app for playing piano. It does one job: keep the song readable while you play. Made for myself, to help me learn to play.
Locally hosted media organizer
My audiobook and ebook library. I weighed it against Audiobookshelf and Calibre-Web and built my own, to organize my books my way.
Web app
The work queue I run every project from. Replaced an expensive SaaS platform that was doing too much I didn't need.
Game
A retro-tech themed puzzle game about a kid, a modem, and getting in over your head. Based in 1993.
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